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Nice. I'm glad you made it to where you have to crossed your eyes, rather
than diverge them, for I don't know if my eyes would have done it the other
way. That recursive tetrahedrom really pops out of there!
Alan Kong wrote:
> (re-rendered at a slightly higher resolution than last posting
> 08-Jan-2000)
>
> Basic scene modeled using Moray v3.1 (registered). Scene exported and
> focal (blur) point changed. Thanks to Warp (Juha) for his tetrahedron
> macro and object. It's difficult to make out the eight recursive levels
> of detail in this small image but it shows nicely in my wallpaper image.
>
> Rendered using MegaPov v0.3. Images combined and copyright notice
> added using Paint Shop Pro v5.03 (original scene used text objects but
> it was unreadable in this resolution).
>
> Enjoy, people! Or, enjoy people (either way).
>
> --
> Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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